Rendering Heightmaps using OpenGL Shading Language GLSL


    Click here to get an A+ paper at a Discount

    Please note that this is coding coursework it involve c++ and c# programming
    knowledge.
    1. Setting up and loading the heightmap texture
    2. Grid setup in system memory
    3. Vertex Buffer Object and Vertex Array Object
    setup
    4. drawSurface function implementation
    5. Vertex shader implementation & uniform variable setup
    5. Fragment Shader
    implementation.
    7. You will be required to explain your design and implementation line-by-line and justify your design and the problems
    faced.
    more details please find the attached file.
    Deliverables
    1) A zip containing the source code and executable of your
    implementation.
    2) You will be required to explain your design and implementation line-by-line and justify your design and the problems
    you faced.

    Click here to get an A+ paper at a Discount


    Order This Paper Now

                                                                                                                                      Order Now