Inheritance Test

    STEP 1: Inheritance Test (20 points)

    Write a program called InheritanceTest.java to support an inheritance hierarchy for class Point-Square-Cube. Use Point as the superclass of the hierarchy. Specify the instance variables and methods for each class. The private variable of Point should be the x-y coordinates. The private data of Square should be the sideLength. The private data of Cube should be depth. Each class must provide applicable accessor, mutator, and toString() methods for manipulating private variables of each corresponding class. In addition, the Square class must provide the area() and perimeter() methods. The Cube must provide the area() and volume() methods.

    Write a program that instantiates objects of your classes, ask the user to enter the value for x, y, and sideLength, test all instance methods and outputs of each object’s perimeter, area, and volume when appropriate.

    Grading Rubric

    InheritanceTest

    Points

    Description

    Standard header included

    1

    Must contain program’s name, student name, and description of the program

    Program compiles

    1

    Program does not have any error

    Program executes

    1

    Program runs without any error

    Point class created

    3

    Class contains accessor, mutator, and toString methods

    Square class created

    3

    Class contains accessor, mutator, toString, perimeter, and area methods

    Cube class created

    3

    Class contains accessor, mutator, toString, area, and volume methods

    InheritanceTest class created

    4

    Test class asks user for input of x, y, and sideLength and tests all instance methods

    Correct output is displayed

    4

    Test class produces correct output showing all values corresponding to each object

    Subtotal

    20

    STEP 2: DayGui (10 points)

    Write a program called DayGui.java that creates a GUI having the following properties

    Object

    Property

    Setting

    JFrame

    Name
    Caption
    Layout

    mainFrame
    Messages
    FlowLayout

    JButton

    Name
    Caption
    Mnemonic

    cmdGood
    Good
    G

    JButton

    Name
    Caption
    Mnemonic

    cmdBad
    Bad
    B

    Add individual event handlers to your program so that when a user clicks the Good button, the message “Today is a good day!” appears in a dialog box, and when the Bad button is clicked, the message “I’m having a bad day today!” is displayed. The following tutorial shows you much of the code solution. Feel free to use the tutorial, but make changes so that you are not simply copying the tutorial code for your entire solution. To make this different from the tutorial, change the colors of the buttons and panel. Also, add this application to a tabbed pane along with the program you will complete in the next step, Step 3. The following tutorials will likely be useful as you work to complete this step:

    JTabbedPane
    Tutorial to Write Your First GUI

    Grading Rubric

    DayGui

    Points

    Description

    Standard header included

    1

    Must contain program’s name, student name, and description of the program

    Program compiles

    1

    Program does not have any error

    Program executes

    1

    Program runs without any error

    DayGui class created

    1

    Class DayGui was created which contains the required properties

    cmdGood JButton created along with the event handler

    1.5

    The Good button shows on the application and when pressed the appropriate message displays on a separate window

    cmdBad JButton created along with the event handler

    1.5

    The Bad button shows on the application and when pressed the appropriate message displays on a separate window

    Application contains required changes and displays the correct output

    3

    Application appears as one of the tabs in a tabbed application and buttons and panel are in different colors

    Subtotal

    10

    STEP 3: OfficeAreaCalculator (10 points)

    Write a program called OfficeAreaCalculator.java that displays the following prompts using two label components

    Enter the length of the office:
    Enter the width of the office:

    Have your program accept the user input in two text fields. When a button is clicked, your program should calculate the area of the office and display the area in a text field with a label of Area. This display should be cleared whenever the input text fields receive the focus. A second button should be provided to terminate the application (Exit button).

    The following tutorial shows you much of the code solution. Feel free to use the tutorial, but make changes so that you are not simply copying the tutorial code for your entire solution. To make this different from the tutorial, change the colors of the panel. Also, add this application to the same tabbed pane (see the JTabbedPane tutorial) as the application you built in Step 2, the DayGui application.

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